DBHGame DevelopmentMusic ProductionInstructor-LedWorkshops
Join us for an incredible 10 to 12-week journey that empowers students aged 12-19 to explore the exciting realms of software development and music production.
Our curriculum is carefully crafted to be engaging and hands-on, whether in virtual or in-person settings. Students dive into a world of creativity through a series of activities that include training, practical work, product packaging, and presentations.
But it's more than just learning technical skills. Our workshops focus on nurturing essential life skills like collaboration, communication, and decision-making. Through fun team-building assignments, students build a strong foundation for future success.
At the end of this enriching experience, your child will have created something amazing—a video game or a music album available for download.
So why is this experience so important? In today's world, these skills are like keys to opportunity. And at DBH, we're committed to providing these opportunities, especially for our black and brown communities.
As your child journeys through our workshops, they're not just gaining skills; they're building a foundation for their future. They're creating a professional portfolio and enhancing their resume, setting them up for success in whatever path they choose.
Don't miss out on this chance to nurture your child's potential. Join us at DBH's STEAM Workshops and watch them shine!
Summer Camps are two week-long camps, where students meet 3 hours a day, m-f.
$200 per student
Summer Camps: $550
*Returning students receive 50% off*
Scholarship and Payment plans available
*pay now or later, discuss payment, or request a scholarship.*
Let's talk about our services and benefits of what DBH can deliver, and which track would benefit you!
Learning Tracks
Game Development
- Game Design
- Developer/Coder
- QA Tester
- Social Media
- Audio Engineering
Below are the different levels of the curriculum, and each graduation will ascend them to the next level.
Tools Used
OpenBOR
Git
Sublime Text
Prerequisites
None
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Includes
Introduction to Game Development
Introduction to Software Development
Introduction to Game Engines
Introduction to Git
Introduction to Game Design
Graduation
Will have a beginner's understanding of Git
Will have fundamentals of Game Development through Stage Design
Will have build their own game demo, created a release for it and shared with others
Tools Used
OpenBOR
Git
Sublime Text
GIMP
Audacity
Prerequisites
Beginner's Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Includes
Introduction to Graphic Design
Introduction to Model
Model Creation
Graduation
Will have a intermediate understanding of Git
Will know more about image manipulation, modeling, and creating assets for a game
Will have a beginner's understanding of SFX & Music
Will have build their own game demo, created a release for it and shared with others
Tools Used
OpenBOR
Git
GIMP
Sublime Text
Audacity
Prerequisites
Intermediate Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Includes
Coding 101
Intermediate Coding
Sound Engineering
Advanced Model Creation
Advanced Engineering Techniques
Graduation
Will be have a level that equates to 1 - 3 years of work experience in Git
Will have more of a intermediate level in advanced coding
Will have 1 - 3 years of work experience in Software Engineering, Project Managment, and Agile
Will have 1 years worth of work experience in Audio Engineering
Will have done more work on working on public released games
Tools Used
OpenBOR
Git
GIMP
Audacity
Sublime Text
Prerequisites
Advanced Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Graduation
Will have experience equivalent 3-4 work experience in Software Engineering, Audio Engineering, UX Design, Agile, and Project Management
Music Production
- Beat Production
- Album Design
- Writing
- Performance
- Social Media
- Audio Engineering
Tools Used
BandLab
Prerequisites
none
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Includes
Introduction to Bandlab
Introduction to Sampling
Mood and Melodies
Introduction to Mixing
Graduation
Will have worked together as a team to create your own music album
Will have experience with Audio Engineering
Will have gotten a good amount of Music Theory and Production Experience
Tools Used
BandLab
Prerequisites
Beginner's Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have an intermediate understanding of Music Theory
Will have a better understanding of production
Will get an intermediate understanding of Audio Engineering
Will have get more experience with Social media and Design
Tools Used
BandLab
Prerequisites
Intermediate Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have an advanced understanding of Beat Production.
Will have at least 2 years of beat production experience.
Will get experience leading a project as the Executive Producer
Will have 1+ years of experience with with Audio Engineering
Tools Used
BandLab
Prerequisites
Advanced Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have 1+ years of Executive Producer experience
Will have 2+ years of experience with Audio Engineering
Will have 3 years of experience with Social Media Marketing
Will have 3+ years of experience with Music Production