DBHSelf StudyDo-It-YourselfCourses
Game Development Curriculum
- Game Design
- Developer/Coder
- QA Tester
- Social Media
- Audio Engineering
Below are the different levels of the curriculum, and each graduation will ascend them to the next level.
Available
Tools Used
OpenBOR
Git
Sublime Text
Prerequisites
None
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Graduation
Will have a beginner's understanding of Git
Will have fundamentals of Game Development through Stage Design
Will have build their own game demo, created a release for it and shared with others
Tools Used
OpenBOR
Git
Sublime Text
GIMP
Audacity
Prerequisites
Beginner's Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Graduation
Will have a intermediate understanding of Git
Will know more about image manipulation, modeling, and creating assets for a game
Will have a beginner's understanding of SFX & Music
Will have build their own game demo, created a release for it and shared with others
Tools Used
OpenBOR
Git
GIMP
Sublime Text
Audacity
Prerequisites
Intermediate Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Graduation
Will be have a level that equates to 1 - 3 years of work experience in Git
Will have more of a intermediate level in advanced coding
Will have 1 - 3 years of work experience in Software Engineering, Project Managment, and Agile
Will have 1 years worth of work experience in Audio Engineering
Will have done more work on working on public released games
Tools Used
OpenBOR
Git
GIMP
Audacity
Sublime Text
Prerequisites
Advanced Graduation
Technical Requirements
Windows PC (those who don't have a PC may possibly have one provided for them)
Good Internet
At least microphone
Graduation
Will have experience equivalent 3-4 work experience in Software Engineering, Audio Engineering, UX Design, Agile, and Project Management
Music Production Curriculum
- Beat Production
- Album Design
- Writing
- Performance
- Social Media
- Audio Engineering
*Coming Soon*
Tools Used
BandLab
Prerequisites
none
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have worked together as a team to create your own music album
Will have experience with Audio Engineering
Will have gotten a good amount of Music Theory and Production Experience
*Coming Soon*
Tools Used
BandLab
Prerequisites
Beginner's Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have an intermediate understanding of Music Theory
Will have a better understanding of production
Will get an intermediate understanding of Audio Engineering
Will have get more experience with Social media and Design
*Coming Soon*
Tools Used
BandLab
Prerequisites
Intermediate Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have an advanced understanding of Beat Production.
Will have at least 2 years of beat production experience.
Will get experience leading a project as the Executive Producer
Will have 1+ years of experience with with Audio Engineering
*Coming Soon*
Tools Used
BandLab
Prerequisites
Advanced Graduation
Technical Requirements
Chromebook, Windows PC, Mac, Tablet, Mobile Phone
Good Internet
At least microphone
Graduation
Will have 1+ years of Executive Producer experience
Will have 2+ years of experience with Audio Engineering
Will have 3 years of experience with Social Media Marketing
Will have 3+ years of experience with Music Production